BetMGM
Case Study
Free Spins

SENIOR PRODUCT DESIGN . LEO VEGAS INTERVIEW

One small component,
a lot of moving parts.

Free Spins should be the easy bit. In practice the player has to read them on top of a busy slot, on whatever provider happens to be live, sometimes in a language that is not English. Here is how I worked through it.

15+
POSSIBLE STAKEHOLDERS
AA
BASED ON  WCAG 2.1

Free Spins

Active

Active
Spins remaining17/30
Winnings so far£3.40

Available

30/30 · £0.10

The brief

"When players are in a Slot game, they often forget they have Free Spins and use their own money instead. We want a new in-game component that makes Free Spins obvious in every state."

The brief asked for the minimised and expanded views, mobile only, and to consider localisation for markets like Brazil and Finland. That is why the menu at the top lets you switch language and currency: pt-BR with R$ and fi-FI with €. It is not a detail, it changes the whole component. The field that holds the number and the label stretches and shrinks depending on the language. "5 Free Spins" becomes "5 ilmaiskierrosta". That changes the spacing, the alignment, and the whole layout. The developer cannot just fix it later with CSS. It has to be designed for it from the start.

What the player has to answer in one second

01

What is this?

The player should recognise it without thinking

02

Can I use it?

The state has to be obvious

03

How many?

The counter has to stay legible on any game

04

What are the rules?

Said in normal words, not legal copy

05

What do I do next?

A real verb. Not a label pretending to be a button. Start, claim, resume. Whatever fits where the player is right now

Explore the case study

Four ways into the work

Halfway through I realised Free Spins is a product, not a screen.

States, accessibility, localisation, responsible gaming, the back-and-forth with engineering. All of it sits on the table from day one.